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SENDS assignment for button controls and the POV hatWhat SENDS does when assigned to buttons:SENDS causes a stream of keyboard characters to be sent to the game software when a button action is detected. Normally, the button action consists of only a simple button press. Button actions can be greatly extended with statement modifiers like /P, /R and /T. Use of RAW keyboard scan codes permits even greater versatility for issuing game commands.
Entry:button_control SENDS key_sequence where button_control is a button label or POV hat position, and key_sequence is the string of keyboard characters, statement modifiers, RAW codes and/or macros that are to be executed when the button is pressed.
Modifying keystroke sequences with "slash codes":Keystroke assignments under SENDS can be modified with "slash codes" (so-called because of the leading slash character in the code):No-repeat allows the keystroke sequence to be issued only once.
Technical note:Each button and position control (axis) that is set up to generate keyboard output with SENDS becomes "disconnected" from its default DirectInput mapping. You may "reconnect" a button or position control to its default DirectInput position (or any alternative position) using the IS statement. The control can then issue keyboard commands and be seen as a DirectInput joystick control simultaneously.
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